A Survey of Digital Games Used in Irish Schools: the Drill and Practice has Turned Digital

Mariana Rocha, Brendan Tangney, Pierpaolo Dondio

Research output: Contribution to conferencePaperpeer-review

Abstract

Widespread studies show learning through games stimulates students’ engagement, motivation and enthusiasm. Moreover, games could improve abilities like information assimilation and retention, motor coordination, and capacity of thinking quickly and concentrating (Koh et al., 2012). While previous surveys have showed how digital games are commonly used as educational tools, the present study aims to analyze the features of the digital games that are being used. To this aim, we first developed a survey to collect a list of digital games used in Irish classrooms. Then, those games were classified by means of a framework developed by the authors, considering technical features, the target audience and the pedagogy behind the digital game.
Original languageEnglish
DOIs
Publication statusPublished - 2016
Event6th Irish Conference on Game-based Learning - Dublin, Ireland
Duration: 1 Jan 2016 → …

Conference

Conference6th Irish Conference on Game-based Learning
Country/TerritoryIreland
CityDublin
Period1/01/16 → …

Keywords

  • learning through games
  • students’ engagement
  • motivation
  • enthusiasm
  • information assimilation
  • retention
  • motor coordination
  • thinking quickly
  • concentrating
  • digital games
  • educational tools
  • technical features
  • target audience
  • pedagogy

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