A pilot study of comparison gesture analysis in motion driven video games

Fabrizio Valerio Covone, Brian Vaughan, Charlie Cullen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study investigates whether there are significant differences in the gestures made by gamers and non-gamers whilst playing commercial games that employ gesture inputs. Specifically, the study focuses on testing a prototype of multimodal capture tool that we used to obtain real-time audio, video and skeletal gesture data. Additionally, we developed an experimental design framework for the acquisition of spatio-temporal gesture data and analysed the vector magnitude of a gesture to compare the relative displacement of each participant whilst playing a game.

Original languageEnglish
Title of host publicationProceedings - Motion in Games 2016
Subtitle of host publication9th International Conference on Motion in Games, MIG 2016
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages195-196
Number of pages2
ISBN (Electronic)9781450345927
DOIs
Publication statusPublished - 10 Oct 2016
Event9th International Conference on Motion in Games, MIG 2016 - San Francisco, United States
Duration: 10 Oct 201612 Oct 2016

Publication series

NameProceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016

Conference

Conference9th International Conference on Motion in Games, MIG 2016
Country/TerritoryUnited States
CitySan Francisco
Period10/10/1612/10/16

Keywords

  • Human-computer-interaction
  • Kinect
  • Motion analysis
  • Motion capture
  • Video games

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