@inproceedings{7adcd3d369ad49e4801ed4aeb5ade9db,
title = "A pilot study of comparison gesture analysis in motion driven video games",
abstract = "This study investigates whether there are significant differences in the gestures made by gamers and non-gamers whilst playing commercial games that employ gesture inputs. Specifically, the study focuses on testing a prototype of multimodal capture tool that we used to obtain real-time audio, video and skeletal gesture data. Additionally, we developed an experimental design framework for the acquisition of spatio-temporal gesture data and analysed the vector magnitude of a gesture to compare the relative displacement of each participant whilst playing a game.",
keywords = "Human-computer-interaction, Kinect, Motion analysis, Motion capture, Video games",
author = "Covone, {Fabrizio Valerio} and Brian Vaughan and Charlie Cullen",
note = "Publisher Copyright: {\textcopyright} 2016 Copyright held by the owner/author(s).; 9th International Conference on Motion in Games, MIG 2016 ; Conference date: 10-10-2016 Through 12-10-2016",
year = "2016",
month = oct,
day = "10",
doi = "10.1145/2994258.2994284",
language = "English",
series = "Proceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016",
publisher = "Association for Computing Machinery, Inc",
pages = "195--196",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings - Motion in Games 2016",
}