TY - GEN
T1 - A mobile health design process to improve community health workers' engagement with mobile health
AU - Ikwunne, Tochukwu
AU - Hederman, Lucy
AU - Wall, P. J.
N1 - Publisher Copyright:
© 2023 Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2023, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023. All rights reserved.
PY - 2023
Y1 - 2023
N2 - Despite the significance of user engagement for the efficacy of mobile health systems, many such interventions frequently do not include user-engaging attributes. This is because, users' needs and sociocultural contexts of users' groups are frequently not considered in detail during mHealth design, implementation, and operation stages. As users' activities are influenced by their sociocultural contexts, it is important to capture such sociocultural contexts during various stages of mobile health designs. The aim of this paper is to develop a framework that improves user engagement with designed mobile health technology. This framework is intended to be used by mobile health designers and developers and it facilitates specific consideration of any sociocultural context existing. Thirty semi-structured interviews were conducted with end users and mobile health designers to investigate factors that facilitate or hinder user engagement with mobile health technologies. The results of this research show that to understand why and how users engage, continue to engage, disengage, and re-engage with previous mobile health technologies during designs of mobile apps, capturing sociocultural contexts of users during designs of mobile health apps and involving end users in designs of mobile health apps all play significant roles in improving user engagement with mobile health. This research proposes a new sociocultural framework called the Design Process Engagement Enhancement System (DECENT) that enables mobile health designers to incorporate users' values as well as the sociocultural contexts of end users into the design process of mobile systems. Global South was the setting in which DECENT is tested.
AB - Despite the significance of user engagement for the efficacy of mobile health systems, many such interventions frequently do not include user-engaging attributes. This is because, users' needs and sociocultural contexts of users' groups are frequently not considered in detail during mHealth design, implementation, and operation stages. As users' activities are influenced by their sociocultural contexts, it is important to capture such sociocultural contexts during various stages of mobile health designs. The aim of this paper is to develop a framework that improves user engagement with designed mobile health technology. This framework is intended to be used by mobile health designers and developers and it facilitates specific consideration of any sociocultural context existing. Thirty semi-structured interviews were conducted with end users and mobile health designers to investigate factors that facilitate or hinder user engagement with mobile health technologies. The results of this research show that to understand why and how users engage, continue to engage, disengage, and re-engage with previous mobile health technologies during designs of mobile apps, capturing sociocultural contexts of users during designs of mobile health apps and involving end users in designs of mobile health apps all play significant roles in improving user engagement with mobile health. This research proposes a new sociocultural framework called the Design Process Engagement Enhancement System (DECENT) that enables mobile health designers to incorporate users' values as well as the sociocultural contexts of end users into the design process of mobile systems. Global South was the setting in which DECENT is tested.
KW - Design Science
KW - Mobile Health
KW - Sociocultural Contexts
KW - Sociocultural Filtration
KW - User Engagement
KW - User-Centered Designs
UR - https://www.scopus.com/pages/publications/85181800696
M3 - Conference contribution
AN - SCOPUS:85181800696
SN - 9789898704498
T3 - Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2023, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023
SP - 36
EP - 46
BT - Proceedings of the International Conferences on Interfaces and Human Computer Interaction, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023
A2 - Blashki, Katherine
A2 - Xiao, Yingcai
A2 - Rodrigues, Luis
PB - IADIS Press
T2 - 17th International Conference on Interfaces and Human Computer Interaction 2023, IHCI 2023, the 17th International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023 and 16th International Conference on Game and Entertainment Technologies 2023, GET 2023
Y2 - 16 July 2023 through 18 July 2023
ER -