Abstract
Despite the significance of user engagement for the efficacy of mobile health systems, many such interventions frequently do not include user-engaging attributes. This is because, users' needs and sociocultural contexts of users' groups are frequently not considered in detail during mHealth design, implementation, and operation stages. As users' activities are influenced by their sociocultural contexts, it is important to capture such sociocultural contexts during various stages of mobile health designs. The aim of this paper is to develop a framework that improves user engagement with designed mobile health technology. This framework is intended to be used by mobile health designers and developers and it facilitates specific consideration of any sociocultural context existing. Thirty semi-structured interviews were conducted with end users and mobile health designers to investigate factors that facilitate or hinder user engagement with mobile health technologies. The results of this research show that to understand why and how users engage, continue to engage, disengage, and re-engage with previous mobile health technologies during designs of mobile apps, capturing sociocultural contexts of users during designs of mobile health apps and involving end users in designs of mobile health apps all play significant roles in improving user engagement with mobile health. This research proposes a new sociocultural framework called the Design Process Engagement Enhancement System (DECENT) that enables mobile health designers to incorporate users' values as well as the sociocultural contexts of end users into the design process of mobile systems. Global South was the setting in which DECENT is tested.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the International Conferences on Interfaces and Human Computer Interaction, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023 |
| Editors | Katherine Blashki, Yingcai Xiao, Luis Rodrigues |
| Publisher | IADIS Press |
| Pages | 36-46 |
| Number of pages | 11 |
| ISBN (Electronic) | 9789898704498 |
| ISBN (Print) | 9789898704498, 9789898704498 |
| Publication status | Published - 2023 |
| Event | 17th International Conference on Interfaces and Human Computer Interaction 2023, IHCI 2023, the 17th International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023 and 16th International Conference on Game and Entertainment Technologies 2023, GET 2023 - Porto, Portugal Duration: 16 Jul 2023 → 18 Jul 2023 |
Publication series
| Name | Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2023, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023 |
|---|
Conference
| Conference | 17th International Conference on Interfaces and Human Computer Interaction 2023, IHCI 2023, the 17th International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023 and 16th International Conference on Game and Entertainment Technologies 2023, GET 2023 |
|---|---|
| Country/Territory | Portugal |
| City | Porto |
| Period | 16/07/23 → 18/07/23 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Design Science
- Mobile Health
- Sociocultural Contexts
- Sociocultural Filtration
- User Engagement
- User-Centered Designs
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