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A Marker-Based Augmented Reality Application to Teach Chemistry to Indian Students

  • Anirudh Seetharam
  • , Tarun Kumar
  • , Harshit Gupta
  • , Rahul Bhaumik

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    This paper addresses the problem of insufficient practical learning caused by limited laboratory facilities in Indian educational institutions by employing a marker-based augmented reality (AR) application called ‘ChemARcade’. This is for students studying under different educational boards to visualise and perform chemistry experiments in their environment. According to a recent report, the availability and quality of integrated science laboratories in Indian secondary schools vary significantly, with challenges such as funding, safety concerns, and teacher shortages. Primary research was conducted in the form of focus groups and interviews with middle school and high school students and teachers to gather insights. A framework is proposed that combines technology integration, engagement, and standardisation to create an enhanced educational experience. The AR prototype is developed on the Vuforia Engine Software Development Kit available on the Unity platform. A mockup of the application is made on Figma for students to select their educational board and grade. Furthermore, the application has an element of gamification where students can unlock mystery chemicals by completing experiments, to keep them motivated. To conclude, ChemARcade offers a solution to India’s laboratory facility challenges by utilising AR and gamification to enhance chemistry education. Future work should include expanding the application to cover a wider range of educational boards, enhancing gamified content, and ensuring accessibility for all students.

    Original languageEnglish
    Title of host publicationSmart Trends in Computing and Communications - Proceedings of SmartCom 2024
    EditorsTomonobu Senjyu, Chakchai So–In, Amit Joshi
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages415-435
    Number of pages21
    ISBN (Print)9789819713257
    DOIs
    Publication statusPublished - 2024
    Event8th International Conference on Smart Trends in Computing and Communications, SmartCom 2024 - Pune, India
    Duration: 12 Jan 202413 Jan 2024

    Publication series

    NameLecture Notes in Networks and Systems
    Volume947 LNNS
    ISSN (Print)2367-3370
    ISSN (Electronic)2367-3389

    Conference

    Conference8th International Conference on Smart Trends in Computing and Communications, SmartCom 2024
    Country/TerritoryIndia
    CityPune
    Period12/01/2413/01/24

    Keywords

    • Augmented reality
    • Education
    • Gamification

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