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A Marker-Based Augmented Reality Application to Teach Chemistry to Indian Students

  • Anirudh Seetharam
  • , Tarun Kumar
  • , Harshit Gupta
  • , Rahul Bhaumik

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

This paper addresses the problem of insufficient practical learning caused by limited laboratory facilities in Indian educational institutions by employing a marker-based augmented reality (AR) application called ‘ChemARcade’. This is for students studying under different educational boards to visualise and perform chemistry experiments in their environment. According to a recent report, the availability and quality of integrated science laboratories in Indian secondary schools vary significantly, with challenges such as funding, safety concerns, and teacher shortages. Primary research was conducted in the form of focus groups and interviews with middle school and high school students and teachers to gather insights. A framework is proposed that combines technology integration, engagement, and standardisation to create an enhanced educational experience. The AR prototype is developed on the Vuforia Engine Software Development Kit available on the Unity platform. A mockup of the application is made on Figma for students to select their educational board and grade. Furthermore, the application has an element of gamification where students can unlock mystery chemicals by completing experiments, to keep them motivated. To conclude, ChemARcade offers a solution to India’s laboratory facility challenges by utilising AR and gamification to enhance chemistry education. Future work should include expanding the application to cover a wider range of educational boards, enhancing gamified content, and ensuring accessibility for all students.

Original languageEnglish
Title of host publicationSmart Trends in Computing and Communications - Proceedings of SmartCom 2024
EditorsTomonobu Senjyu, Chakchai So–In, Amit Joshi
PublisherSpringer Science and Business Media Deutschland GmbH
Pages415-435
Number of pages21
ISBN (Print)9789819713257
DOIs
Publication statusPublished - 2024
Event8th International Conference on Smart Trends in Computing and Communications, SmartCom 2024 - Pune, India
Duration: 12 Jan 2024 → 13 Jan 2024

Publication series

NameLecture Notes in Networks and Systems
Volume947 LNNS
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

Conference8th International Conference on Smart Trends in Computing and Communications, SmartCom 2024
Country/TerritoryIndia
CityPune
Period12/01/24 → 13/01/24

Keywords

  • Augmented reality
  • Education
  • Gamification

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