TY - GEN
T1 - A Game-Based Learning Approach To Enhance Understanding Of Interface Design Principles In Design Education
AU - Carberry, Deborah E.
AU - O'Kane, Colm
AU - Delaney, Kevin D.
AU - Andersson, Martin P.
AU - Krühne, Ulrich
AU - McHale, Donal
N1 - Publisher Copyright:
© 2023 SEFI 2023 - 51st Annual Conference of the European Society for Engineering Education: Engineering Education for Sustainability, Proceedings. All Rights Reserved.
PY - 2023
Y1 - 2023
N2 - The design of user interface is an important and challenging topic for student designers to understand and master. The eight principles of good User Interface (UI) design are often taught using primarily cognitive approaches, which can leave room for improvement in students' ability to apply the principles in a variety of contexts. Game-based learning tools are recognised to be beneficial in university classrooms across a variety of discipline areas and topics due to their capacity to increase engagement. This project presents a first prototype for an instructional tool that leverages constructionism and embodied learning to enhance students' understanding and application of these principles. This tool takes the form of a board game, thus encouraging peer learning. To test the prototype, three usability tests were carried out. Each user group was unique, the first being internal to the design team, the second having some prior exposure of the subject, and the third, having no prior experience at all. In each sessions, the participants were presented with a series of UI challenges, for which they were asked to construct suitable design solutions. Following the sessions, and where possible, the quality of these solutions were evaluated against a scoring system. This initial study suggests that instructional board games may be flexible enough to support learning outcomes at various stages of knowledge and skills acquisition among different learner groups.
AB - The design of user interface is an important and challenging topic for student designers to understand and master. The eight principles of good User Interface (UI) design are often taught using primarily cognitive approaches, which can leave room for improvement in students' ability to apply the principles in a variety of contexts. Game-based learning tools are recognised to be beneficial in university classrooms across a variety of discipline areas and topics due to their capacity to increase engagement. This project presents a first prototype for an instructional tool that leverages constructionism and embodied learning to enhance students' understanding and application of these principles. This tool takes the form of a board game, thus encouraging peer learning. To test the prototype, three usability tests were carried out. Each user group was unique, the first being internal to the design team, the second having some prior exposure of the subject, and the third, having no prior experience at all. In each sessions, the participants were presented with a series of UI challenges, for which they were asked to construct suitable design solutions. Following the sessions, and where possible, the quality of these solutions were evaluated against a scoring system. This initial study suggests that instructional board games may be flexible enough to support learning outcomes at various stages of knowledge and skills acquisition among different learner groups.
KW - Embodied Learning
KW - Game-based Learning
KW - Product Design
KW - Universal Design
KW - User Interface Design
UR - https://www.scopus.com/pages/publications/85179849022
U2 - 10.21427/yj6n-w105
DO - 10.21427/yj6n-w105
M3 - Conference contribution
AN - SCOPUS:85179849022
T3 - SEFI 2023 - 51st Annual Conference of the European Society for Engineering Education: Engineering Education for Sustainability, Proceedings
SP - 1762
EP - 1772
BT - SEFI 2023 - 51st Annual Conference of the European Society for Engineering Education
A2 - Reilly, Ger
A2 - Murphy, Mike
A2 - Nagy, Balazs Vince
A2 - Jarvinen, Hannu-Matti
PB - European Society for Engineering Education (SEFI)
T2 - 51st Annual Conference of the European Society for Engineering Education, SEFI 2023
Y2 - 11 September 2023 through 14 September 2023
ER -