A dynamic task representation method for a virtual reality application

Maria Chiara Leva, Alison Mragaret Kay, Fabio Mattei, Tom Kontogiannis, Massimiliano De Ambroggi, Sam Cromie

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The paper introduces an approach and a tool for representing tasks in the workplace as it emerged from a research finalized in reproducing safety critical tasks in Virtual Reality (VR) simulations. In the context of an EU research project called Virthualis. The tool, developed to address the needs of three different user groups, supports data collection and provides a structure for the interviews and for the simultaneous graphical representation of the task. It can be used as a common means of communication between the technical personnel involved in the interviews, the human factors expert and the VR expert. This aids the common understanding of a task, its main objective, challenges and criticalities whilst performing the actual analysis.

Original languageEnglish
Title of host publicationEngineering Psychology and Cognitive Ergonomics - 8th International Conference, EPCE 2009, Held as Part of HCI International 2009, Proceedings
Pages32-42
Number of pages11
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event8th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2009 - San Diego, CA, United States
Duration: 19 Jul 200924 Jul 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5639 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2009
Country/TerritoryUnited States
CitySan Diego, CA
Period19/07/0924/07/09

Keywords

  • Human Factors
  • Safety procedures
  • Task analysis
  • Troubleshooting

Fingerprint

Dive into the research topics of 'A dynamic task representation method for a virtual reality application'. Together they form a unique fingerprint.

Cite this