Personal profile
Professional Information
My research is in the field of interactive multimedia interfaces, including applied AI, computer-supported learning and the use of game technologies. At present I'm focussing on work in Augmented and Virtual Reality, with Ph.D. students investigating biometric measurements of presence in VR, and the development of a theoretical visual communication theory to support more effective interactive design for AR interfaces. I'm also wokring with a research student to prototype novel interfaces to support large document workflows.
Education/Academic qualification
PhD
Award Date: 1 Jan 1997
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- 1 Similar Profiles
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SUREbyts: Presenting Early-Year Undergraduate Students with Videos on Research Topics.
O'Leary, C., Cooke, G., Dunne, J., Ryan, B. J., Surlis, C., Smith, M., Caraher, E., Lennon, C., Landers, E., O'Leary, E., Dowling, G., McCallig, M., O'Brien, A. M., Treacy, J. & McCarthy, V., 2023, In: Scholarship and Practice of Undergraduate Research. p. 35-42 7 p.Research output: Contribution to journal › Article › peer-review
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Challenges of experimenting with Virtual Reality
Szczurowski, K. & Smith, M., 2022, Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022. Institute of Electrical and Electronics Engineers Inc., p. 108-113 6 p. (Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Removing the Screen: Measuring the Effectiveness of Aesthetically Relevant UI Design for New Technologies
Lyons, N. & Smith, M., Mar 2022, Designing User Interfaces With a Data Science Approach. Narayanrao Banubakode, A., Dattatray Bhutkar , G., Kurniawan, Y. & Santosh Gosavi, C. (eds.). IGI Global, p. 86-110 (Advances in Systems Analysis, Software Engineering, and High Performance Computing)(Advances in Systems Analysis, Software Engineering, and High Performance Computing).Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Build It Better: A Serious Game for Construction-based Learners
Maher, L., Ferns, S., Smith, M. & Keyes, M., 15 Jan 2021.Research output: Contribution to conference › Abstract › peer-review
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From overlay to interplay: Subverting the message and creating the surreal with augmented reality
Lyons, N. & Smith, M., 15 Jan 2021, Handbook of Research on Contemporary Storytelling Methods Across New Media and Disciplines. IGI Global, p. 200-223 24 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
Activities
- 1 Oral presentation
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Starting the SUREbyts Journey: Building a Database of Accessible, Engaging Research Problems and Solutions to help Integrate Research into the Early Years of Science Programmes.
Ryan, B. J. (Speaker), Tracey, J. (Speaker), Surlis, C. (Speaker), Smith, M. (Speaker), Quigley, C. (Speaker), O'Leary, E. (Speaker), McCarthy, V. (Speaker), McCallig, M. (Speaker), McArdle, F. (Speaker), Lennon, C. (Speaker), Landers, E. (Speaker), Dunne, J. (Speaker), Dowling, G. (Speaker), Cooke, G. (Speaker), Caraher, E. (Speaker), Brazil, D. (Speaker) & O'Leary, C. (Speaker)
2021Activity: Talk or presentation › Oral presentation