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Personal profile

Research Interests

My research interests lie broadly within the field of digital culture and include media archaeology, philosophy of technology and new media, with a particular interest in the past, present and future of the digital/algorithmic image. My original training was in computer science and I hold a B.Sc. and an M.Sc. in this area (my M.Sc. thesis was about artificial intelligence). I subsequently conducted research in computer graphics and gaming technology (including supervision of numerous funded postgraduate research projects) before becoming interested in contemporary art (particularly photography), philosophy and aesthetics. I hold an MA from the National College of Art and Design which explored the application of object-oriented philosophy to photography theory and am currently working towards a PhD on the algorithmic image from the same institution. I sometimes also publish or present on pedagogical issues that arise as a result of my teaching practice. Practicing musician and occasional photographic artist.

Professional Information

Digital culture, media archaeology, computer graphics, philosophy of technology, new media.

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  • AESTHETICS OF CARE AND SUSTAINABILITY IN TECHNOLOGICAL EDUCATION: IMPLEMENTING A GAME-BASED METHODOLOGY

    Perez, S., Pavlova, Y., Fornet, A., Koustomichalis, M., Georgallis, T., McCabe, H. & Duggan, B., 2024, Proceedings of the 26th International Conference on Engineering and Product Design Education: Rise of the Machines: Design Education in the Generative AI Era, E and PDE 2024. Bohemia, E., Bohemia, E., Buck, L., Grierson, H., Kim, J., Storer, I. & Whitehead, T. (eds.). The Design Society, p. 593-597 5 p. (Proceedings of the 26th International Conference on Engineering and Product Design Education: Rise of the Machines: Design Education in the Generative AI Era, E and PDE 2024).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • We Have Always Been Virtual: Gilles Deleuze and the Computer-Generated Image

    Mccabe, H., 23 Oct 2019, ARTECH 2019: Digital Media Art Ecosystems - Proceedings of the 9th International Conference on Digital and Interactive Arts. Arantes, P., Sa, V. J., da Veiga, P. A. & Fernandes-Marcos, A. (eds.). Association for Computing Machinery (ACM), a12. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
  • Civil war: A board game as pedagogy and critique

    McCabe, H., 2018, Transforming our World Through Design, Diversity and Education - Proceedings of Universal Design and Higher Education in Transformation Congress 2018. Craddock, G., Doran, C., McNutt, L. & Rice, D. (eds.). IOS Press, p. 643-651 9 p. (Studies in Health Technology and Informatics; vol. 256).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
  • Sensory Seduction Narrative Pull

    Lyons, N., Smith, M. & McCabe, H., 30 Oct 2018, 2018 IEEE Games, Entertainment, Media Conference, GEM 2018. Institute of Electrical and Electronics Engineers Inc., p. 51-56 6 p. 8516543. (2018 IEEE Games, Entertainment, Media Conference, GEM 2018).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
  • Integrating Work Experience into the Digital Media Curriculum: A Case Study

    McCabe, H., 2016.

    Research output: Contribution to conferencePaperpeer-review

    Open Access