Personal profile
Professional Information
I am a Creative Technologist, Senior Lecturer, and Researcher at Technological University Dublin, and the founder and Director of the Virtual Interaction Research Lab (VIRaL). VIRaL is a mixed reality research and development lab focused on applied research, prototyping, and real-world deployment. To date, the lab has delivered mixed reality projects in collaboration with Intel, the Guinness Storehouse, Mater Private, Inflight Dublin, and BioPharmaChem Skillet, and developed GaeltechVR—the world’s first virtual reality Irish language learning game (https://gaeltechvr.ie).
As Director of VIRaL, I lead projects end to end, from research design and technical development through to delivery and evaluation, while also acting as the lab’s principal VR/AR/XR designer and developer. My work spans applied research, research commercialisation, and technology deployment, with experience translating research outputs into usable and licensable technologies.
Previously, I was a Post-Doctoral Research Fellow on the FastNet (Focus on Social Talk: Network Enabling Technology) project at Trinity College Dublin, where I developed novel methods and systems for social signal analysis. My background spans speech science, non-verbal communication, and immersive technologies, and I have successfully commercialised and licensed patented applied speech research.
I bring strong analytical and problem-solving skills, shaped by working across diverse technical and disciplinary contexts. I am comfortable engaging with new problem spaces and with a wide range of current and emerging hardware and software technologies. Alongside my research, I lecture extensively in creative digital media, including audio, video, graphics, programming, interaction design, game design, and mixed reality.
Specialties:
Data Analysis, Applied Research, Research Commercialisation, Speech Analysis, Non-Verbal Communication, Social Signal Analysis, Lecturing, Project Management, Content Creation, Sound Design, VR/AR/XR Design and Development, Unity 3D, User Interaction Design, Design-Based Research, Ludology and Gameplay, Instructional Design.
Research Interests
Teaching
I have taught across a number of modules and courses:
Creative Digital Media Technologies
Information Modelling
VR and AR Applications
User Interaction Design
Interactive Audio Design
Ludology and Gameplay
Media Entrepreneurship
Design Practice
Education/Academic qualification
Post-Graduate Diploma, Teaching and Learning, Technological University Dublin
2015 → 2016
Award Date: 1 Nov 2016
PhD
Award Date: 1 Jan 2011
Master, MA in Audio Technology, Technological University Dublin
2002 → 2003
Award Date: 1 Nov 2003
Post-Graduate Diploma, Business and Computing
2001 → 2002
Award Date: 1 Nov 2002
Bachelor, Philosophy and Sociology, The Provost, Fellows, Foundation Scholars & The Other Members Of Board, Of The College Of The Holy & Undivided Trinity Of Queen Elizabeth Near Dublin
1997 → 2001
Award Date: 1 Nov 2001
Keywords
- B Philosophy (General)
- Mixed reality
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- 1 Similar Profiles
Projects
- 1 Finished
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Integrating Augmented Reality Technology into Condition Based Monitoring Laboratory Experiments (Practice)
McDonnell, A., Vaughan, B., McDonnell, D. & Capraro, B., 2023, SEFI 2023 - 51st Annual Conference of the European Society for Engineering Education: Engineering Education for Sustainability, Proceedings. Reilly, G., Murphy, M., Nagy, B. V. & Jarvinen, H.-M. (eds.). European Society for Engineering Education (SEFI), p. 2456-2465 10 p. (SEFI 2023 - 51st Annual Conference of the European Society for Engineering Education: Engineering Education for Sustainability, Proceedings).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Open Access -
Labour and Love: Play-Centrism and Procedurality in Spiritfarer
Meakin, E., Vaughan, B. & Cullen, C., Mar 2023, In: Journal of Games Criticism. 5, 1Research output: Contribution to journal › Article › peer-review
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Playing from the Edge: Music Festivals and Broadcasting Practices in the West Cork Region of Ireland
Moore, E., Quinn, B. & Vaughan, B., 5 Jul 2023, Surrey2023: University of Surrey’s School of Hospitality and Tourism Management,.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Open Access -
“Understanding” Narrative; Applying Poetics to Hellblade: Senua’s Sacrifice
Meakin, E., Vaughan, B. & Cullen, C., Jul 2021, In: Game Studies. 21, 2Research output: Contribution to journal › Article › peer-review
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Designing Contextually: An Investigation of Design-Based Research to Promote Situated Irish Language Identity through Virtual Reality
Collins, N., Vaughan, B. & Cullen, C., Jun 2020, Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020. Economou, D., Klippel, A., Dodds, H., Pena-Rios, A., Lee, M. J. W., Beck, D., Pirker, J., Dengel, A., Peres, T. M. & Richter, J. (eds.). Institute of Electrical and Electronics Engineers Inc., p. 147-154 8 p. 9155106. (Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review